Tuesday, 6 December 2011

  • Current character generation feels too constrcited and limited
  •  Also not "directed" enough (no thought, no aim)

  • more reference drawing
  • draw more after reassessing text/reflection
  • looser, more varied drawing methods
Further Thoughts

  • anthropomorphism in illustration and narrative: is it too tired as a visual cue?
  • aims and objectives set are often too broad or too overconfident. Consider timescale. Just do.

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