Thursday, 22 December 2011

Review of this weeks objectives moved to week ending 1/1/12 due to travel/holiday time

Sunday, 18 December 2011

Review of Week/ Plan

Interesting conversation with Gray about clothing/housing of miners and farmers.



Miners:

  • on shift: practically nothing (due to the heat)
  • patched clothes
  • strapped on kneepads
  • waistcoats
  • one suit for all occasions
  • flannel clothes for casual
Farmers:
  • baggy trousers
  • braces
  • "smock" style fleece coats
  • collarless shirts
Both would tie their trouser-bottoms up to stop rats and mice running up their legs when working.

Miners worked 14 hour shifts (split into days, afternoons and nights)
And they wouldn't count as clocked in until they had made the 1 hour hike to the coal face.

They would go straight to the river after their shift to wash.

Friday to Saturday were often spent drinking away the expendable income.


Layout of the inside of miners' houses from memory.


Layout of the mill.

He also suggested a very informative resource of images/information about household life: http://www.wwmm.org/storie/storia.asp?id_storia=216&pagina=1




Also


Variety of markmaking tools (dip pen, fineliner, brush pen) still making for loose, productive drawing.
Not as much colour work this week though. 




What's next?

Met Kevin (resistant materials 3D technician). May contact about possible project direction next year.



Must explore more of the world these characters live in: 



  • technology, clothes, architecture
  • fully realised concept art: lived-in landscapes
  • scenery in motion
  • is it a tiny world? human scale? existing in our own world? it's own world?

Other Thoughts/Concerns

  • Academic reading still an issue, will make plenty of free time for this next week.
  • Project still feels "up in the air". disconnected between Theory and Practise. Must work harder to achieve Praxis.
  • Should consider moving towards more character-specific designs by January. progression in more general concept work must support this. ie: general world more-or-less solid by then.
  • Avoid mouths on the characters? (without them they are silent by necessity) how far can emotive expression be pushed without a mouth? 
  • miniaturisation as a metaphor for microcosm?
  • look into sociological writing about villages in the 1940s?
  • The woodcut process in silent novels- why is it so common? (Sue Coe, Frans Masereel, Combustion, Southern Cross)



Aims And Objectives from last week:

Aims

  • get contextual review model up and running
  • re-engage with the academic gumshoe in me.
  • check in on narrative development
  • consider tone/colour/other thematic storytelling links.
  • more drawing of this world, make it more and more real (explore what it could be)


Objectives


  • Reread original text, gather more information and refine story again **
  • 3000-6000 words on contextual review ** ***
  • 10 sheets of character/concept design
  • 2-3 finished sculptures in different media (rolling from last week)





 **Keep Doodledump/Diary at hand in case of sudden inspiration hits
*** 2 Process Reviews, 2 Critical Reviews.


Achieved?

This week has been slow progress due to a lot of outside factors.
Small, simplified designer-toy like sculptures seem to work. Must finish.
Have continued to experiment with look and tone of characters and their environment,
 must be more focused in efforts now: learn from drawings, not just idle doodling: 
  • what works?
  • what to take forward/what not to?
  • how far does it move the narrative development forward?
Did not achieve wordcount on writing, but have re-engaged with it successfully, I feel (should send copies of work to Neil/Phil/John for feedback). 

Substantial amount of drawing produced, considering it part of the "pool" of potential directions, to review soon.

Talk with Gray and material he provided this week have helped move the narrative forward again, through aiding in establishing the background of this world.

Aims And Objectives for week beginning 12/12/11

Aims

  • continue with visual/written development of the narrative- Can I describe it perfectly to someone by the end of the week?
  • re-engage with academic reading 
  • Bring project together in my head and take control of direction and position.
  • Think more about sculpture finish: painting etc.
  • draw and sculpt every day.
  • colour!

Objectives
  • colour washes/annotation where needed for last weeks drawings
  • 2-3000 words on contextual review (rolling forward from last week)
  • 5 sheets of costume concepts 
  • 5 sheets of architectural/landscape
  • 5 sheets of "prop" concepts
  • 2 finished 3D experiments (1 experiment relating to landscape/architecture)
  • Start texture collecting (scans, photos) (10-20 images?)

Tuesday, 13 December 2011



Harvest Mouse:


(micromys minutus)


  • prehensile tail
  • Diet: seeds, insects, fruit, nectar*
  • broad, handlike feet
  • thicker coat in winter
* maybe my mice get drunk off of fruit and nectar concoctions?


European Mole

(talpa europaea)

  • toxic saliva**
  • Diet: worms, insects***, centipedes, slugs, rodents****
  • variety of coat colours: albino, tan, grey, black, taupe (comes from their name)
  • much bigger than the mice
** have them chewing tobacco?
*** in their pockets? dried like crisps?
**** a danger to the mice? could eat them?

Monday, 12 December 2011

Orson Welles on performers working an audience (1979)



Certainly raises some questions:

Illustrator/narrative designer as performer?

what kind of performer am I?

My audience, how do I address them?

Sunday, 11 December 2011

Review of Week/ Plan

Positive feedback from both John and Sue on new progression.


a case of keeping this level of work going, expanding and improving.


Drawing felt good. 


It felt really, really good.


experimenting with new/different media and scale and tone really helped loosen me up for concept work.


 More forward, please.


What's next?



  • continue to explore tone:important to establish this early on.
  • give grounding and consistency to a world
  • thematic ties:
e.g.: 
Mice:
earthy colour palette
thatched buildings
rounded forms in architecture
smoke pipes

Moles:
coal colour palette
geometric, domelike architecture
industrial
smoke rollups
hardwearing clothes



Other Thoughts/Concerns

  • Reimagine the rabbits/pig that gray mentioned as insects?
  • Another interesting visual cue, can harness tacit entomological knowledge.
  • Avoiding reading and writing element at the moment? Feel disconnected from this aspect, must engage and involve self with this again.

Media to consider for Review

  • Limbo (visual language of silent cinema; no dialogue, atmosphere etc but also: plot is only revealed as you play, no direction, no introduction (cold opening) minimal, ambient music.
  • Webcomics: Hobo Lobo, Margot's Room, The Prince and the Sea: utilisation of formats only the computer can offer.
  • Both rely on audience as editor and director: they push the narrative forward/interact with it to greater and lesser extents.


Aims And Objectives from last week:

Aims
  • Organise and reflect more.
  • Explore potential voice/tone of project
  • Generate a lot of character designs
  • explore colour/media


Objectives

  • Weekly planner and daily goals
  • 10 sheets of character/concept design
  • 2 more sculptures.
  • New reflective format: pictures of process, notebook.

Achieved?

Again: Mostly.

 Still getting used to new model of study, and this week has been rather full of extracurricular activity.
Organising a weekly planner and setting daily goals has been a great success this week; I feel much more capable and on task as a result.

Headway has been made in the new reflective format and use of notebook/photography of process.

The rapid generation techniques and new processes explored in the concept sheets have yielded great results in exploration of tone and style. 

Sculpting progress has been slow this week, this objective will roll on to next week's free time.

Aims And Objectives for week beginning 12/12/11

Aims
  • get contextual review model up and running
  • re-engage with the academic gumshoe in me.
  • check in on narrative development
  • consider tone/colour/other thematic storytelling links.
  • more drawing of this world, make it more amd more real (explore what it could be)


Objectives

  • Reread original text, gather more information and refine story again **
  • 3000-6000 words on contextual review ** ***
  • 10 sheets of character/concept design
  • 2-3 finished sculptures in different media (rolling from last week)

** Keep Doodledump/Diary at hand in case of sudden inspiration hits

*** 2 Process Reviews, 2 Critical Reviews

Wednesday, 7 December 2011

How involved in it's own logic is this world?


Are the mice and moles just wearing human clothes/using human technology?


This asks the audience to suspend disbelief*: they know moles and mice don't do this: they are acting the part of people, more symbolic, postmodern.

how does a mole, with it's big claws, do up fiddly buttons, or tie a knot?

OR


Are they part of their own logical world?


They wear mole clothes and mouse clothes: taking influence from the clothing of the time for humans and extrapolating how this would work in a society of these characters?

Thoughts



  • how has the memory of rural life been documented in narrative before?
  • Thomas Hardy?
  • what are the benefits of stories told with letters/words alone?
  • abstract symbols in place of dialogue bubbles?
  • what makes something look old? texture/colour/shape?
  • husbandry and habits of the moe and the field mouse: diet, behaviour?
  • is their world miniature? a literal mouse world?
  • are they even wearing clothes?
Be aware of / Avoid:
  • Wind in the Willows
  • Sylvanian Families
  • Lenor Advert cloth-people

Tuesday, 6 December 2011


Concerns
  • Current character generation feels too constrcited and limited
  •  Also not "directed" enough (no thought, no aim)
Try:

  • more reference drawing
  • draw more after reassessing text/reflection
  • looser, more varied drawing methods
Further Thoughts

  • anthropomorphism in illustration and narrative: is it too tired as a visual cue?
  • aims and objectives set are often too broad or too overconfident. Consider timescale. Just do.

Monday, 5 December 2011

Neil (AM)




His Research Project
  • Ruins, Rust and Rubbish: the aesthetics of waste
  • dialectic
  • Capriccio- imagined ruins (Caneleto)
  • Deckers, The way of All Flesh "too new to be old, too old to be new"
  • Birmingham nostalgia (right word?) Kieth Berry, Phyllis Nicklin
  • patina: a completely different substance coming from the existence of the original product
  • "brassing" on old camera bodies
  • rammel: east midlands term for other peoples' rubbish
  • Wabi-Sabi: the celebration of culture >to> nature 
  • imperfect/impermanent
  • not symbolic or representational
  • lack of pretense
  • beware of commercialised Wabi sabi


Thoughts

  • Considerations of these aesthetics could be key to landscaping and developing the world of my story.




Presentation (how not to fail)




Introduction
  • Introduce self 
  • Introduce what the presentation will cover


The Project
  • Initial interest/inspiration
  • issues
  • changes
  • development


The Plan (what will you do?)
  • Preparation Phase
  • Major Project
  • Negotiated written Study
  • Dissemination


Further Notes
  • 15 minutes: Time it. Plan it.
  • Clean. No fancy business.
  • no going off half cocked
  • practise
  • know your material
  • few notes (none even better)
  • brevity

John (PM)


Review of work (part time)
  • More colour
  • consider soft sculpture (what if they had skin of a fabric reflecting their profession?)
  • bigger scale!
  • symbolism of clothing: character entirely conveyed by costume?

Doing well :)

Sunday, 4 December 2011

Review of Week/ Plan

First week of part time, relaxing into new method of research/practise.



Still sorting myself out- can't be too hard on self for not meeting goals.


Good progress on further drawings and sculpting, these still feel a little too stiff and restricted however.


Gut reaction on anthropomorphised characters is good: they have most potential.



Concerns/Thoughts


  • Non linear books: the work of Franz Masereel
  • decompression
  • Research position identified: "In and Through" 
  • where to take this? (contact Neil and Phil)
  • Chase up journals (contact Frederick)

  • At what point did I stop wanting to be a master of storytelling?
  • I never did, I just lost my way. this is the path there.


Aims And Objectives from last week:

Aims

  • Assess research position
  • Refine and advance narrative
  • Kick-start academic reading again.

Objectives

  • At least 2 Sculptures
  • Designs for narrator character
  • Reorganise notes/reflective journal and written element of project.

Achieved?

Mostly; narrative progression has come mostly from working on practise. further designs for narrator will require that I first conceptualise the environment he is from: the setting and the generic characters.


Aims And Objectives for week beginning 5/12/11

Aims
  • Organise and reflect more.
  • Explore potential voice/tone of 
  • Generate a lot of character designs
  • explore colour/media


Objectives

  • Weekly planner and daily goals
  • 10 sheets of character/concept design
  • 2 more sculptures.
  • New reflective format: pictures of process, notebook.



Thursday, 1 December 2011

Good progress with sculptures,
good range of posability for later photographic experimentation.

Clothes not relating character well enough however, could consider working at larger scale.

Good finish achieved with coloured Sculpey and ink washes.

(full writeup in contextual review)