Reviewing Research Behind Practise
> Meta design? Not really what Neil was aiming for, but good point)
How it applies for me:
> Joyce: suggestion of perhaps looking into sequential art for those who cannot read/illiterate.
> Mahsa: Commented on her friend's blindness.
"As a blind child I need to know what the reactions are. I mean I can totally understand what the form of a leaf or a book is but when my mum is crying I don’t know what she looks like. I need to touch the emotions of frowning eyebrows smiling or something else. Nobody allows me to touch his/her face when there are lots of reactions on their face that I have to know. Also I need to find out more how big are the tools which I am surrounded by. I cannot find out how big an elephant is because it is so scary to approach to it or I want to know what the skin of a tiger looks like because its skin is just distinguished by a harmony of the colors..."
This provokes all kinds of questions as to approach in practice. To follow up.
- Friend described blindness as feeling like silence
- Texture, feel, haptic feedback.
TO DO LIST
> Boring things project (end of term, but get going NOW)
> Reading Task: for 2 weeks' time
> Third task? forgotten, CHASE UP.
Discussion in Design Value
> What adds value?
- Ability to build (kits)
- Being able to add in personal items (Ollie's suggestion of photo bookmark)
- Narratives (Lilliput Lane)
- How much you charge
* Garden of Objects (Borgman (sp?))
Designing products which demand something of the user.
(didn't go far)
Tamagotchi the perfect example.
> Cradle to Cradle as a Green design principle.
> The Design of Everyday Things (author?)
> "Gradual" design (Petrovski)
> Tuff Shoes
> Heineken Wobo (sp?) project
> Microsoft Seadragon scaling program.
> Filofax: the wow product. (get one)
Alice Fact: Rain keeps the smells of the city's cooking down, makes it smell nice.