Wednesday, 28 September 2011

Professor Paul Cleveland

Lecture Notes

Design Futures

> ("Wicked Problems", Richard Buchannon)

> Addressing a cultural/political or otherwise tricky and messy problem.

> ie: Sustainability

> (Tony Fry, Design Futuring/Ethics + New Practise)

> Cameron Tonkinwise (sp?) TEXT MISSING

The Project: Timor Leste

> Country close to Australia

> Substantial upheaval

>close indigenous ties to Australian aborigines.

>Under Portuguese control historically (C16th>C20th)

> 1974: Portugal abandons Timor

> Civil war between 2 parties: Fretelin and the UDT

> 1975: Independence

> Indonesia invades, fearing spread of unrest

> Gangs armed and told to loot/destroy

> Timor culture lost as a result

> UN/Australia gets involved, restores "peace"

> Main income of Timor shifts to oil (unfair mining rights deal brokered with Australian gov.t, Timor on losing end)

> Oil, by nature, unsustainable

> Secondary economics based on: UN rubbish tip salvage, Gravel from river beds, coffee plantations.

How to turn it around?

> Starting point: old art gallery (Arte Moris, Dili)

> Had sustained too much damamge to be used, something more needed.

> Design Futures established a model: institution would need to be built from ground up.

> would need Timor government on side to get this going (tricky design problem: meta design)

So:

>Audit made of developable resources (cultural etc.)

> Cultural mapping (funded by AusAid) was needed for context and clarity

> Both required nationwide fieldwork in dangerous, challenging environments.

> massive database collected (songs, artwork, architecture)

> architectural research revealed the resource of sustainable bamboo based crafts (but the cultural knowledge of how to apply skills was lost)

> This would become to basis of a curriculum

> combat the 80% unemployment rate

> Global search of museums for Timorese historical artifacts.

> festival organised to showcase the benefits and results of this research to the Secretary of State

> formation of an academy discussed from this

> had to educate the Prime Minister on the importance of a CULTURAL INDUSTRY (no precedent in Timorese history)

> The plan is that this sustainable industry will mature before oil reserves run out.

> Symposium of Timorese artists organised, artists educated about industrialising their craft.

> Utilised private sector (independent of political party) steering of program.

> established 5 key objectives (INFORMATION MISSING)

> There is now a base for this culutre to grow again from.

> IDEAS are there, but design fundamentals and industry refinement is needed (strategic use of materials ie: the bamboo)

>Remaining problem: language barrier: Portuguese is the "official" language, English skills needed for international expansion in business.

Where from here?

> Academy planned/set up by 2014/15

> Exchange scheme with QCA

Final thought

> research in design: More important as a method of design problem solving.

> as such this model/methodology could be transposed to helping solve similar problems in other countries.

Resources:

YARN (Your Australian Research Network) international, virtual laboratory (in development)



Thoughts:

>DESIGN MAKES CHANGE

> DESIGN SOLVES PROBLEMS

> UNDERSTAND your problem, RESEARCH your problem

> NO point in pure gut reaction and jumping to comcusions: there must be basis in FACT

> The idea that often works best is the SIMPLEST.

> Did not realise the extent to which "design could impact, how ethics, philosophy and culture of design problem solving could be applied to such a scale.

> how to apply this to own work? Very deep and academic, far from comfort zone.

> Meta design.

Monday, 26 September 2011

Gyles Lingwood (PM)

Essentials for Effective Idea Generation

Ideas (What? Where?)

What:
 Possible Answers

Where:
 Combinations, one thing working with another to make something greater.
 …often the more unexpected the meeting, the more interesting the idea.

No stimulation
=
No combinations
=
No ideas


Conversely


New stimulation
=
New combinations
=
New ideas


When you widen your perspective, and see more, you reap more benefits.

Tony Hatter:

“Anything you do in life informs your ideas generation”


Actively Searching for New Ideas

 Ideas do not happen at your desk, sitting still
 Ideas happen during activity
 Look out for the fear of the blank page

So…

Walk around, gesture, talk, get involved in/out of the studio


Is it a “Good” Idea?

 The only way to find out is to have more, more, more.
 Get energised, generate as much as possible
 For a good final idea you have to generate an awful lot.


Thomas J Watson:

“If you want to succeed, double your failure rate”

Think in Stages

 1) Get “food” (research and experience)
 2) Chew it over (think, talk it over, look deeper)
 3) Let it digest.

Utilise (and Trust) Your Subconscious

 Don’t overthink, distract the brain with something engrossing

Environment:

Physical:

The open-plan office/library is not always the best idea. Studies have shown they can stunt productivity.

Human:

 Collaboration: it’s like idea/concept tennis.

 BUT: be aware that some people are “energisers”, others are “drainers”.

Think of “yes, and…” more than “no, but…”

 More to be gained by sharing ideas than protecting or hiding them.
 The more you give, the more you receive.


Further Sources:

TED
(AM) Initial chat with John and Neil

> MA room is the hub

> Will be roving between areas

>Will have contact with other MA courses (fine art*)

> Mentors will only have a certain number of hours to spare, utilise them well.

> be entrepreneurial with contacts

> Neil And John will be constant support

> Visit all of the galleries/shows

> Notebook/Camera/Dictaphone

> Childlike attitude to investigation, TAKE NOTHING AT FACE VALUE

> record all thoughts

> narrow down, be open to suggestion

> attention to detail: coherence is key.

Dissertation

> Be organised

> it will be about the practical work produced

> maybe a technical manual?

> Understanding, but also a QUESTION

To Consider

> Design is affordance vs constraints? (look into psychological basis)

> Designer is not a consumer, where do I sit as to how much this apply to me?

> How much do i make my practice about me?

> We are designing for a saturated, satiated, consumer society



*Catherine Birch head of course.

Friday, 23 September 2011

>Start development of a system of symbols? (silent comic)

>Look into structure of comics layout

> look into attitudes towards comics: what could be done to change it's structure to make it more accessible?

> Should it be more "accessible?" is this really my aim?

> Focus on strength of character design

Wednesday, 14 September 2011

Just found a fantastic piece of interective film via comics saviour Scott McCloud's journal.

http://blabla.nfb.ca/

Excellent example of web based narrative.

Introduction

I've started this blog mainly as a means of documenting my thought process, research and general development during my postgraduate study of the comics medium.